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<title>TESFeed - Development</title>
  <link>http://tesfeed.fliggerty.com/</link>
  <generator>ZebraFeeds</generator>
  <description>Viewing last 20 news </description>
  <language>EN_en</language>
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   <title>FQuestDelayTime (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/index.php?title=FQuestDelayTime&amp;diff=48709&amp;oldid=35015</link>
   <pubDate>Mon, 06 Feb 2012 13:11:27 -0700</pubDate>
	 <description>&lt;p&gt;Added an example&lt;/p&gt;
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   <title>Eula (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/index.php/Eula</link>
   <pubDate>Mon, 06 Feb 2012 10:00:30 -0700</pubDate>
	 <description>&lt;p&gt;protected &amp;quot;[[&lt;a href=&quot;http://cs.elderscrolls.com/index.php/Eula&quot; title=&quot;Eula&quot;&gt;Eula&lt;/a&gt;]]&amp;quot;‎ [edit=sysop] (indefinite) [move=sysop] (indefinite)&lt;/p&gt;
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 <item>
   <title>User talk:Caffeinegoddess (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/index.php?title=User_talk:Caffeinegoddess&amp;diff=48707&amp;oldid=48700</link>
   <pubDate>Mon, 06 Feb 2012 07:12:34 -0700</pubDate>
	 <description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Going Through the Beginner&amp;#039;s Guides: &lt;/span&gt; response&lt;/p&gt;
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   <title>User:Azureadapt (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/index.php/User:Azureadapt</link>
   <pubDate>Sun, 05 Feb 2012 21:51:04 -0700</pubDate>
	 <description>&lt;p&gt;New user account&lt;/p&gt;
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   <title>User talk:DragoonWraith (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/index.php?title=User_talk:DragoonWraith&amp;diff=48706&amp;oldid=48442</link>
   <pubDate>Sun, 05 Feb 2012 19:16:50 -0700</pubDate>
	 <description>&lt;p&gt;Going Through the Beginner&amp;#039;s Guides&lt;/p&gt;
</description>
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   <title>1Up.com predicts Super Bowl with Skyrim (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/VDzXWaMUJgc/</link>
   <pubDate>Sun, 05 Feb 2012 09:38:32 -0700</pubDate>
	 <description>&lt;p&gt;&lt;center&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/FFiY7gJlYfA&quot; frameborder=&quot;0&quot; width=&quot;560&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;/p&gt;
&lt;p&gt;During Super Bowl week, it&amp;#8217;s pretty common for gaming sites to use the latest iteration of Madden NFL Football to pick the winner of today&amp;#8217;s big game. Kudos to &lt;a href=&quot;http://www.1up.com/news/skyrim-predicts-super-bowl&quot;&gt;1Up.com&lt;/a&gt; in taking a new creative approach.&lt;/p&gt;
&lt;p&gt;Speaking of the big game, anyone that correctly picks tonight&amp;#8217;s winner and the final score correctly will be  entered to win a random drawing for a Skyrim-related prize. Email &lt;a href=&quot;http://www.bethblog.com/mailto:bethblog@bethsoft.com&quot;&gt;bethblog@bethsoft.com&lt;/a&gt; to enter.&lt;/p&gt;
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   <title>RAGE: Campaign Edition now on Mac, plus new PC patch! (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/LWCLJyGzISI/</link>
   <pubDate>Thu, 02 Feb 2012 10:02:09 -0700</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://static.zenimax.com/bethblog/upload/2011/03/Rage_LogoFinishresize.jpg&quot;&gt;&lt;img style=&quot;max-width: 600px; border: 0;&quot; src=&quot;http://static.zenimax.com/bethblog/upload/2011/03/Rage_LogoFinishresize.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#8217;re pleased to announce that Mac gamers can now get their hands on RAGE with today&amp;#8217;s digital release of&lt;strong&gt; RAGE: Campaign Edition&lt;/strong&gt;!&lt;/p&gt;
&lt;p&gt;The Campaign Edition offers the full, unaltered RAGE single-player campaign, including the Wasteland sewer missions and the Anarchy Edition content (Double Barrel Shotgun, Rat Rod Buggy, Fists of RAGE, and Crimson Elite Armor) for the price of $39.99. The game is available now live on the &lt;a href=&quot;http://www.apple.com/mac/app-store/&quot;&gt;Mac App Store&lt;/a&gt;, Aspyr Media&amp;#8217;s &lt;a href=&quot;http://www.GameAgent.com&quot;&gt;GameAgent.com&lt;/a&gt;, and other Mac digital retailers.&lt;/p&gt;
&lt;p&gt;In RAGE PC news, the &lt;strong&gt;1.2 patch&lt;/strong&gt; was also just released. Click through for more details.&lt;br /&gt;
&lt;span id=&quot;more-17675&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The 1.2 update adds new features and addresses various compatibility and performance issues. At this time, if you have an ATI card, we recommend using &lt;a href=&quot;http://forums.bethsoft.com/topic/1238786-new-rage-pc-update/page__p__19994229#entry19994229&quot;&gt;these preview drivers&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Read the release notes from id below&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;New Functionality&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Texture Detail:&lt;/strong&gt; Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a six core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -&amp;gt; Video Menu.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Transcode Benchmark:&lt;/strong&gt; A new benchmark has been added that determines how quickly texture data can be translated from the compressed format on your hard drive to a format that can be used by your video card. The higher your score, the faster your PC is able to make higher detail texture data available. This is not a traditional benchmark that runs through a scene of the game and returns a min/max/average framerate based on hardware and video settings. Other than the GPU Transcode option, the score will not be affected by changing any video settings. The Transcode Benchmark option can be found in the Settings -&amp;gt; Video Menu.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Error Messaging:&lt;/strong&gt; If you attempt to apply video settings on a system that is not capable of handling them, an error may come up stating that your system ran out of memory. You will be allowed to continue, however, it is recommended that you either reduce your video settings until this message no longer occurs or you will be asked to restart the game with lower video settings. If you ignore this error and continue playing without altering your settings you will likely encounter texture corruption and/or system instability.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Automatic Video Settings Fallbacks:&lt;/strong&gt; When an advanced video setting fails to apply, the setting may be set back to a safe default. Anti-aliasing will fall back to NONE if the allocation of a multi-sampled FBO fails. Texture Cache will fall back to SMALL when the allocation of a large texture cache fails. Texture Detail will fall back to OFF when large page table allocations fail. On failure these settings will automatically fall back to safe values without the need for user input.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Changes / Fixes&lt;/strong&gt;&lt;br /&gt;
• Fixed crash from potentially having stale transcode jobs in flight when switching between texture cache sizes.&lt;br /&gt;
• Fixed crash from using SIMD optimized memcpy with a PBO pointer that is not 16-byte aligned.&lt;br /&gt;
• Fixed GPU transcode option always turning off when restarting the game.&lt;br /&gt;
• Fixed progression in Dead City where player could not advance through sliding door to en route to the defibrillator upgrade.&lt;br /&gt;
• Fixed CPU feature detection.&lt;br /&gt;
• Fixed issues with launching MP by using double quotes around path name.&lt;br /&gt;
• Fixed lack of texture detail on parts of the screen at high resolutions due to limited feedback analysis buffer.&lt;br /&gt;
• Fixed thread stack space usage and freed up 700 MB of virtual address space.&lt;br /&gt;
• Re-enabled UBOs.&lt;br /&gt;
• Adjustments to default VDM values for balance.&lt;/p&gt;
</description>
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   <title>1.4 update now on Steam (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/MhCYLBHXDCo/</link>
   <pubDate>Wed, 01 Feb 2012 12:27:21 -0700</pubDate>
	 <description>&lt;p&gt;&lt;a href=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/02/aerialattack_1280x800.jpg&quot;&gt;&lt;img class=&quot;aligncenter size-large wp-image-17659&quot; title=&quot;aerialattack_1280x800&quot; src=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/02/aerialattack_1280x800-1024x640.jpg&quot; alt=&quot;&quot; width=&quot;640&quot; height=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Today we&amp;#8217;ve taken Skyrim&amp;#8217;s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the &lt;a href=&quot;http://www.bethblog.com/2012/02/01/first-look-creation-kit-and-skyrim-workshop/&quot;&gt;Skyrim Workshop&lt;/a&gt;. Currently we&amp;#8217;re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they&amp;#8217;re up.&lt;/p&gt;
&lt;p&gt;As an update to PlayStation 3 and Xbox 360 users, we&amp;#8217;re submitting 1.4 to the console manufacturers this week. When these updates are available, we&amp;#8217;ll let everyone know.&lt;/p&gt;
&lt;p&gt;After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;more-17658&quot;&gt;&lt;/span&gt;&lt;strong&gt;NEW FEATURES&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Skyrim launcher support for Skyrim Workshop (PC)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;BUG FIXES&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;General optimizations for memory and performance&lt;/li&gt;
&lt;li&gt;Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player&amp;#8217;s house (PS3)&lt;/li&gt;
&lt;li&gt;Long term play optimizations for memory and performance (PS3)&lt;/li&gt;
&lt;li&gt;Improved compiler optimization settings (PC)&lt;/li&gt;
&lt;li&gt;Memory optimizations related to scripting&lt;/li&gt;
&lt;li&gt;Fixed issue with dangling scripts not properly clearing from memory&lt;/li&gt;
&lt;li&gt;Fixed crashes related to pathing and AI&lt;/li&gt;
&lt;li&gt;Fixed crash in &amp;#8220;Haemar&amp;#8217;s Shame&amp;#8221; if player had already completed &amp;#8220;A Daedra&amp;#8217;s Best Friend&amp;#8221;&lt;/li&gt;
&lt;li&gt;Fixed rare crash with loading saved games&lt;/li&gt;
&lt;li&gt;Fixed issue with accented characters not displaying properly at the end of a line&lt;/li&gt;
&lt;li&gt;Fixed issue where dragon priest masks would not render correctly&lt;/li&gt;
&lt;li&gt;Fixed issue where quests would incorrectly progress after reloading a save&lt;/li&gt;
&lt;li&gt;Fixed issues with placing and removing books from bookshelves in the player&amp;#8217;s home&lt;/li&gt;
&lt;li&gt;Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off&lt;/li&gt;
&lt;li&gt;Fixed issue where weapon racks and plaques would not work correctly in player&amp;#8217;s house if player immediately visits their house before purchasing any upgrades&lt;/li&gt;
&lt;li&gt;Fixed issue where the player house in Windhelm would not clean up properly&lt;/li&gt;
&lt;li&gt;Fixed crash related to giant attacks and absorb spells&lt;/li&gt;
&lt;li&gt;Fixed issue with ash piles not cleaning up properly&lt;/li&gt;
&lt;li&gt;Fixed occasional issue where overwriting an existing save would fail&lt;/li&gt;
&lt;li&gt;Fixed memory crash with container menu&lt;/li&gt;
&lt;li&gt;Fixed infinite loop with bookshelves&lt;/li&gt;
&lt;li&gt;Fixed issue where transforming back to human from werewolf would occasionally fail&lt;/li&gt;
&lt;li&gt;Bows and daggers will display properly when placed on weapon racks&lt;/li&gt;
&lt;li&gt;Fixed occasional audio issue that would play sound effects louder than intended&lt;/li&gt;
&lt;li&gt;Fixed bug related to hitching between cell boundaries&lt;/li&gt;
&lt;li&gt;Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian&lt;/li&gt;
&lt;li&gt;Fixed issue where traps in Shalidor&amp;#8217;s Maze would not work properly in French, German, Spanish and Italian versions&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;QUEST FIXES&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing &amp;#8220;Diplomatic Immunity&amp;#8221;&lt;/li&gt;
&lt;li&gt;In &amp;#8220;Breaching Security&amp;#8221;, the quest token is no longer required to receive a fortune reading from Olava the Feeble&lt;/li&gt;
&lt;li&gt;Fixed issue where Galmar would not complete Joining the Stormcloaks properly if &amp;#8220;Season Unending&amp;#8221; was an active quest&lt;/li&gt;
&lt;li&gt;Fixed issue where starting &amp;#8220;Season Unending&amp;#8221; after finishing &amp;#8220;Joining the Stormcloaks&amp;#8221; would prevent &amp;#8220;The Jagged Crown&amp;#8221; from starting properly&lt;/li&gt;
&lt;li&gt;Fixed issue where progressing through &amp;#8220;Message to Whiterun&amp;#8221; while &amp;#8220;Season Unending&amp;#8221; was still open would block progression for both quests&lt;/li&gt;
&lt;li&gt;In &amp;#8220;Arniel&amp;#8217;s Endeavor&amp;#8221;, fixed issue where a quest journal would trigger multiple times&lt;/li&gt;
&lt;li&gt;In &amp;#8220;Forbidden Legend&amp;#8221;, the amulet fragment can no longer disappear after player leaves a dungeon without taking it&lt;/li&gt;
&lt;li&gt;Fixed rare issue in &amp;#8220;Forbidden Legend&amp;#8221; where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible&lt;/li&gt;
&lt;li&gt;In &amp;#8220;The White Phial&amp;#8221;, the phial can no longer disappear if player leaves dungeon without taking it&lt;/li&gt;
&lt;li&gt;&amp;#8220;The White Phial&amp;#8221; will now start properly if player already has a briar heart in their inventory&lt;/li&gt;
&lt;li&gt;Player can no longer get stuck in Misty Grove after completing &amp;#8220;A Night to Remember&amp;#8221;&lt;/li&gt;
&lt;li&gt;Fixed issue where leaving Riften during &amp;#8220;A Chance Arrangement&amp;#8221; would prevent quest from progressing&lt;/li&gt;
&lt;li&gt;In &amp;#8220;Darkness Returns&amp;#8221;, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest&lt;/li&gt;
&lt;li&gt;In &amp;#8220;Revealing the Unseen&amp;#8221;, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly&lt;/li&gt;
&lt;li&gt;&amp;#8220;Onmund&amp;#8217;s Request&amp;#8221; will now start properly if player has already found Enthir&amp;#8217;s staff before receiving this quest&lt;/li&gt;
&lt;li&gt;Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor&lt;/li&gt;
&lt;li&gt;&amp;#8220;Repairing the Phial&amp;#8221; will start properly if player already has unmelting snow or mammoth tusk in their inventory&lt;/li&gt;
&lt;li&gt;Finding Pantea&amp;#8217;s Flute before speaking with Pantea no longer prevents her quest from updating&lt;/li&gt;
&lt;li&gt;In &amp;#8220;The Break of Dawn&amp;#8221;, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis&lt;/li&gt;
&lt;li&gt;Fixed rare issue in &amp;#8220;The Mind of Madness&amp;#8221; where player is unable to equip the Wabbajack&lt;/li&gt;
&lt;li&gt;Fixed issue in &amp;#8220;Pieces of the Past&amp;#8221; where Mehrunes Dagon&amp;#8217;s Razor will not trigger properly if player leaves the cell for extended period of time before activating it&lt;/li&gt;
&lt;li&gt;&amp;#8220;Blood&amp;#8217;s Honor&amp;#8221; will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.&lt;/li&gt;
&lt;li&gt;Fixed rare issue where &amp;#8220;Dampened Spirits&amp;#8221; would not start properly&lt;/li&gt;
&lt;li&gt;Fixed issue where player would be unable to become Thane of Riften if they purchased a home first&lt;/li&gt;
&lt;li&gt;Fixed issue where killing guards in Cidhna Mine would block progression for &amp;#8220;No One Escapes Cidhna Mine&amp;#8221;&lt;/li&gt;
&lt;li&gt;Fixed numerous issues with &amp;#8220;Blood on the Ice&amp;#8221; not triggering properly&lt;/li&gt;
&lt;li&gt;In &amp;#8220;Blood on the Ice&amp;#8221;, Calixto can now be killed if player owns a house in Windhelm&lt;/li&gt;
&lt;li&gt;In &amp;#8220;The Cure for Madness&amp;#8221;, killing Cicero then resurrecting him no longer impedes quest progress&lt;/li&gt;
&lt;li&gt;Fixed rare issue in &amp;#8220;To Kill an Empire&amp;#8221; where an NPC would fail to die properly&lt;/li&gt;
&lt;li&gt;Clearing Knifepoint Ridge before starting &amp;#8220;Boethiah&amp;#8217;s Champion&amp;#8221; no longer prevents quest from starting.&lt;/li&gt;
&lt;/ul&gt;
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   <title>First Look: Creation Kit and Skyrim Workshop (Updated) (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/X25Idy867h0/</link>
   <pubDate>Wed, 01 Feb 2012 09:00:12 -0700</pubDate>
	 <description>&lt;p&gt;&lt;center&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/EU4oAKZE1VI&quot; frameborder=&quot;0&quot; width=&quot;560&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;strong&gt;Update:&lt;/strong&gt; The Creation Kit is on track for release on Tuesday!&lt;/p&gt;
&lt;p&gt;The Creation Kit and Skyrim Workshop (&lt;a href=&quot;http://mods.elderscrolls.com&quot;&gt;mods.elderscrolls.com&lt;/a&gt;) are nearly here! To get PC players ready for its release, watch our preview video and check out a new diary from Production Director Ashley Cheng.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Here&amp;#8217;s Ash&amp;#8230;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;With each game we release &amp;#8212; Morrowind, Oblivion, Fallout 3, and now Skyrim &amp;#8212; modders continue to use our worlds as a canvas to build the most incredibly creative and fun mods in gaming. The fact that Morrowind’s modding community is still going strong 10 years after its release is a testament to how essential our community is to the success of our games.&lt;/p&gt;
&lt;p&gt;We’re big believers that if we go the extra mile and make our games as moddable as possible, the game will only be better for it. So the gameplay of “do whatever you want” extends to “make the game do whatever you want.” As we were building Skyrim and its tools, we made it a goal to try and keep the transition from our previous titles to Skyrim as smooth as possible for modders. More importantly, we want to make it easier for more people to enjoy mods. So we teamed up with Valve and created the Skyrim Workshop. We couldn’t be more pleased with how it’s turning out. Mods are a big part of what makes our games special, so we urge everyone to try it out. We’re going to keep looking for ways to get mods to more people, and hopefully one day to our console audience.&lt;/p&gt;
&lt;p&gt;With Skyrim Workshop, you can browse and search for the latest or highest rated mods, subscribe to any that interest you, rate your favorites and post feedback. Once you&amp;#8217;ve subscribed to some mods, start the Skyrim launcher and you&amp;#8217;ll see your subscribed mods automatically download. The launcher will even check if a mod has been updated and grab the latest version.&lt;/p&gt;
&lt;p&gt;If you want to try making mods (and we think everybody should), the Creation Kit will be a free download via Steam under Tools. The Creation Kit has lots of new features, including the ability to build archives. Plus you’ll want to check out the Creation Kit Wiki, our online documentation and help file, for more details.&lt;/p&gt;
&lt;p&gt;Of course, you’ll still be able to use popular fan-hosted mod sites like Skyrim Nexus to find great mods to play. We did not change any functionality to exclude the way mods worked previously. We even added a few features to help out &amp;#8212; for instance, custom INI files can now be packaged into mods so you don&amp;#8217;t need to backup your INI files anymore.&lt;/p&gt;
&lt;p&gt;And we’re not done. Neither is Valve. Give us your feedback on the Creation Kit and Skyrim Workshop in our forums. We both have updates in the works, so give us your thoughts.&lt;/p&gt;
&lt;p&gt;Big thanks to programmers Ken Cockerham, Mike Lipari, and Shannon Bailey for getting the Skyrim Workshop up and running with Skyrim. And special kudos to Joel Burgess (who originally brought up the idea of using Steam Workshop) for shepherding this process along the way.&lt;/p&gt;
&lt;p&gt;We&amp;#8217;d also like to give big shout outs to Valve. We are all big Valve fan boys. Thanks to David Sawyer, Josh Weier, Pieter Wycoff, Kurtis Chinn, Tom Bui, Alden Kroll and Jason Holtman.&lt;/p&gt;
&lt;p&gt;Finally, we’d like to thank all the modders who volunteered to beta test the Creation Kit and Skyrim Workshop. Your feedback has been invaluable.&lt;/p&gt;
&lt;p&gt;We can’t wait to see your work!&lt;/p&gt;
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   <title>Skyrim lands on Conan O’Brien, front page of the Wall Street Journal (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/XjOOU08Gwzs/</link>
   <pubDate>Tue, 31 Jan 2012 10:40:00 -0700</pubDate>
	 <description>&lt;p&gt;&lt;object id=&quot;ep&quot; width=&quot;640&quot; height=&quot;441&quot; classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot;&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://i.cdn.turner.com/v5cache/TBS/cvp/teamcoco_drupal_embed.swf?context=teamcoco_embed_offsite&amp;amp;videoId=24411&quot; /&gt;&lt;embed id=&quot;ep&quot; width=&quot;640&quot; height=&quot;441&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://i.cdn.turner.com/v5cache/TBS/cvp/teamcoco_drupal_embed.swf?context=teamcoco_embed_offsite&amp;amp;videoId=24411&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; /&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;On &lt;a href=&quot;http://teamcoco.com/video/andy-skyrim-voiceover&quot;&gt;last night’s episode of Conan&lt;/a&gt;, longtime sidekick Andy Richter shared a segment about his magnificent voice work for Skyrim. Too bad he wasn&amp;#8217;t a member of the cast… apparently it increases your shot at landing an &lt;a href=&quot;http://www.bethblog.com/2012/01/24/skyrim-voice-actors-collect-oscar-noms/&quot;&gt;Oscar nomination&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Elsewhere, today’s front page of &lt;a href=&quot;http://online.wsj.com/article/SB10001424052970203806504577181320148513432.html?mod=WSJ_hpp_editorsPicks_1&quot;&gt;The Wall Street Journal&lt;/a&gt; includes a feature about players taking the peaceful/pacifist route when playing Skyrim. The article includes quotes from Todd Howard and &lt;a href=&quot;http://www.youtube.com/watch?v=y2d&quot;&gt;Felix the Peaceful Monk&lt;/a&gt; creator, Daniel Mullins.&lt;/p&gt;
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   <title>User:JeffroDaMsn (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/index.php/User:JeffroDaMsn</link>
   <pubDate>Tue, 31 Jan 2012 08:50:28 -0700</pubDate>
	 <description>&lt;p&gt;New user account&lt;/p&gt;
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   <title>User:Libertypidgen (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/index.php/User:Libertypidgen</link>
   <pubDate>Tue, 31 Jan 2012 05:41:21 -0700</pubDate>
	 <description>&lt;p&gt;New user account&lt;/p&gt;
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   <title>You had me at Fus (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/UZGzx6uiPXM/</link>
   <pubDate>Mon, 30 Jan 2012 20:23:51 -0700</pubDate>
	 <description>&lt;p&gt;&lt;a href=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/12d827f8270a2d92d00a9e9f50e41784-d4ntc7d.png&quot;&gt;&lt;img class=&quot;aligncenter size-full wp-image-17630&quot; title=&quot;12d827f8270a2d92d00a9e9f50e41784-d4ntc7d&quot; src=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/12d827f8270a2d92d00a9e9f50e41784-d4ntc7d.png&quot; alt=&quot;&quot; width=&quot;341&quot; height=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;What better way to show your love than a Valentine based on the game that made you forget her birthday! Get a jump start on Valentine&amp;#8217;s Day by grabbing this card (and three others) on &lt;a href=&quot;http://eatfun.deviantart.com/&quot;&gt;eatfun&amp;#8217;s deviantART page&lt;/a&gt;.&lt;/p&gt;
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   <title>Skyrim around the web (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/X-UmGUxwNlQ/</link>
   <pubDate>Mon, 30 Jan 2012 20:22:34 -0700</pubDate>
	 <description>&lt;p&gt;&lt;center&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/XsMdWEpnZV8&quot; frameborder=&quot;0&quot; width=&quot;560&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;We&amp;#8217;re back with more of our favorite Skyrim videos, comics, awards, and more. One of my personal favorites this month was &lt;a dir=&quot;ltr&quot; href=&quot;http://www.youtube.com/user/CorridorDigital&quot; rel=&quot;author&quot;&gt;CorridorDigital&amp;#8217;s&lt;/a&gt; live-action tribute, Fus Ro Dah!!!!. Watch it above..&lt;/p&gt;
&lt;p&gt;Elsewhere on the web, check out these Skyrim-related goodies&amp;#8230;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;What&amp;#8217;s better than a life action Fus Ro Doh video? Purrhaps it&amp;#8217;s &lt;a dir=&quot;ltr&quot; href=&quot;http://www.youtube.com/user/ignoramusky&quot; rel=&quot;author&quot;&gt;ignoramusky&amp;#8217;s cat video&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Visit PC Gamer to see read about their &lt;a href=&quot;http://www.pcgamer.com/2012/01/17/the-25-best-skyrim-mods/  &quot;&gt;Top 25 Skyrim mods&lt;/a&gt;, as well as their look at the game&amp;#8217;s &lt;a href=&quot;http://www.pcgamer.com/2012/01/23/a-guide-to-skyrims-prettiest-locations/&quot;&gt;prettiest locations&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Visit &lt;a href=&quot;http://geekartgallery.blogspot.com/2012/01/lego-creation-skyrim.html&quot;&gt;Geek Art Gallery&lt;/a&gt; to see Stormbringer&amp;#8217;s impressive LEGO tribute.&lt;/li&gt;
&lt;li&gt;The March issue of PC Gamer features 12 &amp;#8220;How To&amp;#8221; tips for playing Skyrim&lt;/li&gt;
&lt;li&gt;Watch ThunderHumor&amp;#8217;s &lt;a href=&quot;http://www.youtube.com/watch?v=zFIZfuDLEy8&amp;amp;feature=player_embedded#!&quot;&gt;SkyrimSchyrim video&lt;/a&gt; cartoon. Favorite part has to be Dovahkiin&amp;#8217;s humming at the 1:18 mark.&lt;/li&gt;
&lt;li&gt;Trigonometry be damned! See how one fan &lt;a href=&quot;http://techland.time.com/2012/01/20/kid-recreates-skyrim-on-ti-84-graphing-calculator/&quot;&gt;brought Skyrim to his TI-84 graphing calculator&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Visit &lt;a href=&quot;http://kotaku.com/mehrunes-razor/&quot;&gt;Kotaku&lt;/a&gt; to see how Bill Doran recreated Mehrunes&amp;#8217; Razor using PVC.&lt;/li&gt;
&lt;li&gt;UGO posts their favorite &lt;a href=&quot;http://www.ugo.com/games/skyrims-best-videos  &quot;&gt;Skyrim videos&lt;/a&gt;, covers the &lt;a href=&quot;http://www.ugo.com/games/the-elder-scrolls-v-skyrim-races  &quot;&gt;game&amp;#8217;s character races&lt;/a&gt;, looks back at the &lt;a href=&quot;http://www.ugo.com/games/the-elder-scrolls-history  &quot;&gt;history of Elder Scrolls games&lt;/a&gt;, and shares &lt;a href=&quot;http://www.ugo.com/games/skyrim-dlc-we-want  &quot;&gt;what they&amp;#8217;d like to see in Skyrim DLC&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Learn the &lt;a href=&quot;http://geeks.thedailywh.at/2012/01/25/the-simpsons-meets-skyrim-of-the-day/&quot;&gt;official shout of Springfield&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;No roundup is complete without a &lt;a href=&quot;http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/&quot;&gt;My Little Pony mod&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Last but not least, visit &lt;a href=&quot;http://gotypicks.blogspot.com/&quot;&gt;Game of the Year Picks Blog&lt;/a&gt; to check out an updated list of the GOTY awards Skyrim has received. By their count, the game has won 190 GOTY awards &amp;#8212; making it the third Bethesda Game Studios title to be named their &amp;#8220;Big Winner&amp;#8221;.&lt;/p&gt;
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   <title>Now on Steam: Beta Update for Skyrim (Updated) (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/tdaec3JlFpg/</link>
   <pubDate>Mon, 30 Jan 2012 14:05:52 -0700</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/blur-login.jpg&quot;&gt;&lt;img class=&quot;aligncenter  wp-image-17564&quot; title=&quot;blur-login&quot; src=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/blur-login.jpg&quot; alt=&quot;&quot; width=&quot;463&quot; height=&quot;468&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update 2/2: &lt;/strong&gt;With the &lt;a href=&quot;http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/&quot;&gt;1.4 update available&lt;/a&gt;, we have disabled the beta update. Thanks to everyone that participated.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;&lt;strong&gt;Update 1/30:&lt;/strong&gt; A third beta update (1.4.21) is now available on Steam. The update features one new change:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed bug related to hitching between cell boundaries.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We really appreciate the feedback from our Steam Beta. We anticipate the 1.4 update going live this week for all on the PC and being sent to the console manufacturers. The Creation Kit won’t be far behind.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update 1/26:&lt;/strong&gt; A new version of the Beta Update (1.4.20) is now live on Steam. It addresses the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed occasional audio issue that would play sound effects louder than intended&lt;/li&gt;
&lt;li&gt;Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian&lt;/li&gt;
&lt;li&gt;Fixed issue where dragon priest masks would not render correctly&lt;/li&gt;
&lt;li&gt;Fixed issue where player would be unable to become Thane of Riften if they purchased a home first&lt;/li&gt;
&lt;/ul&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;&lt;strong&gt;Original Post:&lt;/strong&gt; Skyrim is using Steam’s beta functionality to give users an early look at the 1.4 Update &lt;a href=&quot;http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/&quot;&gt;currently in development&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;What does beta mean? This patch is still in development. Apply the update at your own risk and only if you are affected by &lt;a href=&quot;http://forums.bethsoft.com/topic/1337259-steam-beta-1415-release-notes/&quot;&gt;issues listed in the fix notes&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Be sure to &lt;a href=&quot;http://forums.bethsoft.com/topic/1337261-now-on-steam-beta-update-for-skyrim/page__view__findpost__p__20136595&quot;&gt;back up your saved games&lt;/a&gt; or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim (v 1.3).&lt;/p&gt;
&lt;p&gt;To get the beta, you need to do the following:&lt;/p&gt;
&lt;ol start=&quot;1&quot;&gt;
&lt;li&gt;Log into Steam&lt;/li&gt;
&lt;li&gt;Click on &lt;strong&gt;Steam&lt;/strong&gt; in the upper menu&lt;/li&gt;
&lt;li&gt;Select &lt;strong&gt;Settings&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Under the Account tab, go to the Beta Participation section and select &lt;strong&gt;Change.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;A drop down menu will appear. Select &lt;strong&gt;Skyrim Beta&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Select &lt;strong&gt;OK&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select &lt;strong&gt;NONE – Opt out of all beta programs&lt;/strong&gt;. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.&lt;/p&gt;
&lt;p&gt;To provide feedback on the beta update, use our &lt;a href=&quot;http://forums.bethsoft.com/forum/186-beta-update-on-steam/&quot;&gt;beta forum&lt;/a&gt;.&lt;/p&gt;
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   <title>RAGE HD 2.0 update (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/0QiTNxiZGA0/</link>
   <pubDate>Thu, 26 Jan 2012 08:03:12 -0700</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/E05_Aqueduct_02.jpg&quot;&gt;&lt;img class=&quot;aligncenter  wp-image-17609&quot; title=&quot;E05_Aqueduct_02&quot; src=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/E05_Aqueduct_02.jpg&quot; alt=&quot;&quot; width=&quot;574&quot; height=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Get more on RAGE on the go with the &lt;a href=&quot;http://itunes.apple.com/us/app/rage-hd/id400707675?mt=8&quot;&gt;RAGE HD v2.0 update&lt;/a&gt;. The update, &lt;a href=&quot;http://itunes.apple.com/us/app/rage-hd/id400707675?mt=8&quot;&gt;now available on the iTunes&lt;/a&gt;, includes new melee combat, official support for iOS 5, and enables the in-app purchase of two new episodes, Kraken and Aqueduct. The new episodes are available for purchase for $.99 via the “Store” button on the RAGE HD main menu.&lt;/p&gt;
&lt;p&gt;After the break, check out more screens from the 2.0 update.&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;more-17608&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;center&gt;&lt;object width=&quot;450&quot; height=&quot;338&quot; classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot;&gt;&lt;param name=&quot;flashvars&quot; value=&quot;offsite=true&amp;amp;lang=en-us&amp;amp;page_show_url=%2Fphotos%2F47857688%40N08%2Fsets%2F72157629040234135%2Fshow%2F&amp;amp;page_show_back_url=%2Fphotos%2F47857688%40N08%2Fsets%2F72157629040234135%2F&amp;amp;set_id=72157629040234135&amp;amp;jump_to=&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.flickr.com/apps/slideshow/show.swf?v=109615&quot; /&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;embed width=&quot;450&quot; height=&quot;338&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.flickr.com/apps/slideshow/show.swf?v=109615&quot; flashvars=&quot;offsite=true&amp;amp;lang=en-us&amp;amp;page_show_url=%2Fphotos%2F47857688%40N08%2Fsets%2F72157629040234135%2Fshow%2F&amp;amp;page_show_back_url=%2Fphotos%2F47857688%40N08%2Fsets%2F72157629040234135%2F&amp;amp;set_id=72157629040234135&amp;amp;jump_to=&quot; allowFullScreen=&quot;true&quot; allowfullscreen=&quot;true&quot; /&gt;&lt;/object&gt;&lt;/center&gt;&lt;/p&gt;
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   <title>Jaw dropping fan art (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/C1jGjcujceI/</link>
   <pubDate>Wed, 25 Jan 2012 17:30:20 -0700</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/fe9c645f3dcd58213c0befdb38414659-d4n9qh4.jpeg&quot;&gt;&lt;img class=&quot;aligncenter  wp-image-17600&quot; title=&quot;fe9c645f3dcd58213c0befdb38414659-d4n9qh4&quot; src=&quot;http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/01/fe9c645f3dcd58213c0befdb38414659-d4n9qh4.jpeg&quot; alt=&quot;&quot; width=&quot;574&quot; height=&quot;382&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Programmer Ricky Gonzalez shared this amazing fan art up on &lt;a href=&quot;http://murdockmcmackin.deviantart.com/#/d4n9qh4&quot;&gt;deviantART&lt;/a&gt;. Inspired by Skyrim and &lt;a href=&quot;http://www.bethblog.com/2011/12/10/around-the-web-44/&quot;&gt;Malukah&amp;#8217;s breathtaking cover of The Dragonborn Comes&lt;/a&gt;, you&amp;#8217;ll definitely want to head to &lt;a href=&quot;http://murdockmcmackin.deviantart.com/&quot;&gt;MurdockMcMackin&amp;#8217;s page&lt;/a&gt; to see it in all its glory. Amazing!&lt;/p&gt;
&lt;p&gt;Soon we&amp;#8217;ll be adding new fan art submissions to our &lt;a href=&quot;http://www.flickr.com/photos/47857688@N08/sets/?&amp;amp;page=1&quot;&gt;Flickr account&lt;/a&gt;. Send your Bethesda-inspired works to &lt;a href=&quot;http://www.bethblog.com/bethblog@bethsoft.com&quot;&gt;bethblog@bethsoft.com&lt;/a&gt;.&lt;/p&gt;
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   <title>myself38 commented on the AoS models artifact (SourceForge.net - Recent activity for project: niftools)</title>
   <link>http://sourceforge.net/support/tracker.php?aid=3459992</link>
   <pubDate>Mon, 16 Jan 2012 16:32:35 -0700</pubDate>
	 <description>&lt;p&gt;2012-01-16 15:32:35 - &lt;strong&gt;myself38 commented on the AoS models artifact&lt;/strong&gt;&lt;/p&gt;</description>
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   <title>harlequinzeg0 commented on the zt2 kfm and kf file not compatible artifact (SourceForge.net - Recent activity for project: niftools)</title>
   <link>http://sourceforge.net/support/tracker.php?aid=3467113</link>
   <pubDate>Mon, 16 Jan 2012 06:39:33 -0700</pubDate>
	 <description>&lt;p&gt;2012-01-16 05:39:33 - &lt;strong&gt;harlequinzeg0 commented on the zt2 kfm and kf file not compatible artifact&lt;/strong&gt;&lt;/p&gt;</description>
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   <title>harlequinzeg0 commented on the zt2 kfm and kf file not compatible artifact (SourceForge.net - Recent activity for project: niftools)</title>
   <link>http://sourceforge.net/support/tracker.php?aid=3467113</link>
   <pubDate>Mon, 16 Jan 2012 06:29:37 -0700</pubDate>
	 <description>&lt;p&gt;2012-01-16 05:29:37 - &lt;strong&gt;harlequinzeg0 commented on the zt2 kfm and kf file not compatible artifact&lt;/strong&gt;&lt;/p&gt;</description>
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