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<title>TESFeed - Development</title>
  <link>http://tesfeed.fliggerty.com/</link>
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  <description>Viewing last 20 news </description>
  <language>EN_en</language>
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   <title>A beginner&#039;s guide, lesson 6 - Quest Dialogue (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/A_beginner%27s_guide%2C_lesson_6_-_Quest_Dialogue</link>
   <pubDate>Thu, 29 Jul 2010 05:06:22 -0600</pubDate>
	 <description>&lt;p&gt;adding sections for preamble&lt;/p&gt;
&lt;a href=&quot;http://cs.elderscrolls.com/constwiki/index.php?title=A_beginner%27s_guide%2C_lesson_6_-_Quest_Dialogue&amp;amp;diff=43935&amp;amp;oldid=43924&quot;&gt;(Difference between revisions)&lt;/a&gt;</description>
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   <title>Inside the Vault: Denise McMurry (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/j35yM2xLvLA/</link>
   <pubDate>Wed, 28 Jul 2010 13:59:45 -0600</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a title=&quot;dini_pic.jpg&quot; href=&quot;http://static.bethsoft.com/blog/dini_pic.jpg&quot;&gt;&lt;img src=&quot;http://static.bethsoft.com/blog/dini_pic.jpg&quot; alt=&quot;dini_pic.jpg&quot; width=&quot;323&quot; height=&quot;385&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Obsidian&amp;#8217;s Denise McMurry is the latest to join the Inside the Vault Alumni Group.  Learn about her involvement on New Vegas below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What&amp;#8217;s your job at Obsidian?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I am a World Builder, basically my job is to decorate the New Vegas wasteland.  This includes both interiors and exteriors, everything from rocks and trees to that bottle of Nuka Cola you see sitting on the table.  I try to set up cool looking areas for players to explore, and set up props that tell a story about what happened in that area.  Occasionally I&amp;#8217;ll get to add lighting to help emphasize what the area&amp;#8217;s all about.&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;more-8771&quot;&gt;&lt;/span&gt;&lt;strong&gt;What&amp;#8217;s your favorite part of your job?  Least favorite part?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I think my favorite part of my job is coming up with a cool idea for an area and being able to put it together.  I get to sculpt little areas of the wasteland and call them my own.  My least favorite part of my job is navmeshing that cool area I just created.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Can you share something most gamers wouldn&amp;#8217;t know about world building?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;You have to have a bit of an artists&amp;#8217; eye to do world building.  You can just place rocks and trees all over the place at random and call it a day.  You have to think about how the player is going to see the area and react to it, how they will try to navigate the space.  You set up shots and vistas that are interesting to look at and will draw the player to them.  The wasteland would be a pretty boring place if world builders weren&amp;#8217;t constantly thinking of ways to make it visually interesting.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How did you get involved in the game industry?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Ever since I was a little kid with a Nintendo I&amp;#8217;ve wanted to get into the game industry.  I never thought it was really a reality until I started seeing schools advertise Game Art &amp;amp; Design programs.  I immediately entered as soon as I found out.  Unfortunately that particular school didn&amp;#8217;t give me the tools I needed and I ended up in a job at a company making mobile phone games that was not so fun.  I never gave up on my dream though, and after about a year I went back to school, except this time I did my research rather than jump headlong in.  I had some great teachers who introduced me to various people in the industry including the hiring manager here at Obsidian.  I worked really hard on my school work and eventually found out about an internship here.  Several interviews later I was in.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Do you have any tips for breaking in?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For anyone who wants to do design or world building working with a game engine is important.  Pick an engine and go crazy.  When doing mods though think of things that are outside of what everyone else is doing.  If everyone is using the Unreal Engine to make FPS mods then make an Adventure game.  Show game studios that you can do things that few others try to do.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Do you ever mod other games?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Once I learned the Unreal Engine in school I was spending a lot of time playing around in it.  I made a few mods here and there between school work.  I still try to poke around with mods every now and then when I have time.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;To date, what&amp;#8217;s been the highlight of your career?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;When Larry [Liberty] gave me the opportunity to do some Area Design along with my World Building.  It was a lot of fun to set up a few quests and characters along with building the space they would be occupying.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What&amp;#8217;s your all-time favorite game?&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My all-time favorite game would have to be Chrono Trigger closely followed by Final Fantasy VI.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What games are you looking forward to?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m a big Star Wars geek so I&amp;#8217;m looking forward to Force Unleashed 2 and The Old Republic. On the non-Star Wars front,  I&amp;#8217;m looking forward to The Last Guardian.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Worst job you&amp;#8217;ve ever had?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Working at Target, 8 hours of making sure all the items on the shelves are straight is very tedious.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What do you enjoy doing in your spare time?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Well I play video games for one. I&amp;#8217;m also a member of the 501st Legion (again Star Wars geek) so I spend a lot of time building armor and trooping at various events.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Anything else you&amp;#8217;d like to share?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Being able to live my dream and work on games is totally worth all the long days and sleepless nights I spent working on game projects to hone my skills while I was in school.&lt;/p&gt;
&lt;img src=&quot;http://bethblog.com/?ak_action=api_record_view&amp;id=8771&amp;type=feed&quot; alt=&quot;&quot; /&gt;</description>
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   <title>QuakeCon 2010 tournaments announced (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/NnnYi5okJyM/</link>
   <pubDate>Wed, 28 Jul 2010 08:38:11 -0600</pubDate>
	 <description>&lt;p style=&quot;text-align: center&quot;&gt;&lt;img width=600 src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/quakecontourn.jpg&quot; alt=&quot;quakecontourn.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;QuakeCon is a place for everyone to play games together and have fun. On the other hand, it&amp;#8217;s also a place for the best gamers to utterly crush their opponents in the pursuit of cold hard cash.&lt;/p&gt;
&lt;p&gt;Big prizes await the video game sportsmen at this year&amp;#8217;s QuakeCon, with $50,000 total up for grabs in both the Intel QUAKE LIVE Masters Championship and the QUAKE LIVE Capture the Flag Championship.&lt;/p&gt;
&lt;p&gt;And if you don&amp;#8217;t have a fancy nickname or a branded mouse, don&amp;#8217;t worry: the Open Tournament will allow up to 128 amateurs a chance to compete for a respectable purse of $2500.&lt;/p&gt;
&lt;p&gt;Keep reading for more details, or head right over to the &lt;a href=&quot;http://tournaments.quakecon.org/&quot;&gt;QuakeCon site&lt;/a&gt; to register: &lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;more-9770&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The Intel® QUAKE LIVE Masters Championship&lt;/strong&gt;&lt;br /&gt;
The Intel QUAKE LIVE Masters Championship will feature known professionals and top QUAKE LIVE competitors in their own exclusive tournament. Sixty-four (64) of the world&amp;#8217;s best QUAKE LIVE players will face-off in the 1vs.1 duel for more than $25,000 in a double elimination bracket, with each match played in a best-of-three-games format.  With two competitors remaining, thousands will gather to watch as these two best-of-the-best survivors go head-to-head in a single elimination, best-of-five-games throw-down with a $14,000 check written to the champion.  Matches will feature a pool of five arenas.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The QUAKE LIVE Capture the Flag Championship &lt;/strong&gt;&lt;br /&gt;
The Capture the Flag Championship will feature 4 vs. 4 competitions for up to 32 teams battling it out in a single elimination bracket and best-of three-games format using five arenas. Players who come out on top will share prizes of $25,000, including $14,000 for the team of champions.  Matches in the CTF tournament will feature seven arenas.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The QUAKE LIVE Open Tournament&lt;/strong&gt;&lt;br /&gt;
Available for up to 128 amateurs and up-and-coming competitors, the QUAKE LIVE Open will offer players a taste of the excitement and pressure of professional gaming. Battling for a share of $2,500, including $1,500 for the champion, players will compete in a single elimination bracket, with each match played in a best-of-three-games format.  Matches for the Open Tournament will feature the same five arenas as the Masters Championship.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Registration Information&lt;/strong&gt;&lt;br /&gt;
Players with professional gaming experience or extensive QUAKE LIVE experience can pre-register by going to   &lt;a href=&quot;http://www.quakecon.org/tournament&quot;&gt;www.quakecon.org/tournament&lt;/a&gt; between July 27th and August 8&lt;sup&gt;th&lt;/sup&gt; or register on site at QuakeCon from 9:00am to noon&lt;strong&gt; &lt;/strong&gt;CST on Thursday, August 12. Competitors qualified for the Intel QUAKE LIVE Masters Championship and The QUAKE Live Capture the Flag Championship will be selected and seeded by a committee of experts at the close of registration. Players selected for the Intel QUAKE LIVE Masters Championship are not eligible for the Open Tournament.&lt;/p&gt;
&lt;p&gt;Registration for the QUAKE LIVE Open Tournament is first come, first served on site at QuakeCon from 9:00am to noon&lt;strong&gt; &lt;/strong&gt;CST on Thursday, August 12.&lt;/p&gt;
&lt;p&gt;For official rules, requirements, prize money distribution, pool of arenas and additional information, please go to &lt;a href=&quot;http://www.quakecon.org/tournament&quot;&gt;www.quakecon.org/tournament&lt;/a&gt;.&lt;/p&gt;
&lt;img src=&quot;http://bethblog.com/?ak_action=api_record_view&amp;id=9770&amp;type=feed&quot; alt=&quot;&quot; /&gt;</description>
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   <title>User talk:Pyrocow2 (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/User_talk:Pyrocow2</link>
   <pubDate>Wed, 28 Jul 2010 08:31:39 -0600</pubDate>
	 <description>&lt;p&gt;New page: == Beginner&#039;s Guide 6 Updates == Wow! I am impressed - I haven&#039;t been able to look through the whole thing, but that looks like a serious - and significant - improvement to one of the best...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Beginner&#039;s Guide 6 Updates ==&lt;br /&gt;
Wow! I am impressed - I haven&#039;t been able to look through the whole thing, but that looks like a serious - and significant - improvement to one of the best articles we have here. Bravo! Very well done, and thank you for your part in improving the Wiki!&lt;br /&gt;
&lt;br /&gt;
Thanks again, and welcome to the Wiki!&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;ragoon &amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;raith]] [[User_talk:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]] 10:31, 28 July 2010 (EDT)&lt;/div&gt;</description>
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   <title>A beginner&#039;s guide, lesson 6 - Quest Dialogue (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/A_beginner%27s_guide%2C_lesson_6_-_Quest_Dialogue</link>
   <pubDate>Wed, 28 Jul 2010 04:50:29 -0600</pubDate>
	 <description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Adding Topics -&lt;/span&gt; more table editing&lt;/p&gt;
&lt;a href=&quot;http://cs.elderscrolls.com/constwiki/index.php?title=A_beginner%27s_guide%2C_lesson_6_-_Quest_Dialogue&amp;amp;diff=43924&amp;amp;oldid=41985&quot;&gt;(Difference between revisions)&lt;/a&gt;</description>
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   <title>User talk:Isom (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/User_talk:Isom</link>
   <pubDate>Tue, 27 Jul 2010 16:04:19 -0600</pubDate>
	 <description>&lt;p&gt;New page: == Beginner&#039;s Guide 7: Using Scripts in Quests == Hi, I&#039;m curious why you changed all instances of MessageStage to MessageState in [[A beginner&#039;s guide, lesson 7 - Using Scripts in Quests]...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Beginner&#039;s Guide 7: Using Scripts in Quests ==&lt;br /&gt;
Hi, I&#039;m curious why you changed all instances of MessageStage to MessageState in [[A beginner&#039;s guide, lesson 7 - Using Scripts in Quests]]? Both names seem equally valid for the purpose, so I&#039;m trying to decide if there was any particular reason for this change. Thanks.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;ragoon &amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;raith]] [[User_talk:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]] 18:04, 27 July 2010 (EDT)&lt;/div&gt;</description>
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   <title>So you didn’t win that Bethesda jacket… (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/NH_sSqSY4ds/</link>
   <pubDate>Tue, 27 Jul 2010 14:23:11 -0600</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a title=&quot;34544152739798322911830.jpg&quot; href=&quot;http://static.zenimax.com/bethblog/upload/2010/07/34544152739798322911830.jpg&quot;&gt;&lt;img src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/34544152739798322911830.jpg&quot; alt=&quot;34544152739798322911830.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;With GamesRadar only giving away &lt;a href=&quot;http://bethblog.com/index.php/2010/07/26/a-chance-to-win-a-bethesda-track-jacket/&quot;&gt;a couple Bethesda track jackets&lt;/a&gt;, as a consolation, I thought I&amp;#8217;d share another way you can show your support. Elder Scrolls fan Eugene Nesci sent in pictures he took with his brothers showing off their Elder Scrolls costumes. He writes:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&amp;#8220;My brothers and I have been massive fans of the Elder Scroll&amp;#8217;s series for a long time&amp;#8230;&lt;/p&gt;
&lt;p&gt;What do you get when you combine that with too much spare time and an infinite supply of cardboard?&lt;/p&gt;
&lt;p&gt;Behold!&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;See&amp;#8230; who needs track jackets? Awesome work by Eugene and his brothers. Now I just need to know how to make cardboard look like &lt;a href=&quot;http://th-th.facebook.com/group.php?gid=45083742309&quot;&gt;chainmail &lt;/a&gt;for my Commando party.&lt;/p&gt;
&lt;p&gt;A couple more pics after the break&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;more-9791&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a title=&quot;34249101502205378103327.jpg&quot; href=&quot;http://static.zenimax.com/bethblog/upload/2010/07/34249101502205378103327.jpg&quot;&gt;&lt;img src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/34249101502205378103327.jpg&quot; alt=&quot;34249101502205378103327.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a title=&quot;34544152739818323411830.jpg&quot; href=&quot;http://static.zenimax.com/bethblog/upload/2010/07/34544152739818323411830.jpg&quot;&gt;&lt;img src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/34544152739818323411830.jpg&quot; alt=&quot;34544152739818323411830.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;img src=&quot;http://bethblog.com/?ak_action=api_record_view&amp;id=9791&amp;type=feed&quot; alt=&quot;&quot; /&gt;</description>
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   <title>In Pictures: New Vegas at Comic-Con (Updated) (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/mKbho38hqGA/</link>
   <pubDate>Tue, 27 Jul 2010 12:38:22 -0600</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/comicconsigning.jpg&quot; alt=&quot;comicconsigning.jpg&quot; width=&quot;600&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Up there on the left is Fallout: New Vegas creative director Chris Avellone, signing lithographs next to &amp;#8220;All Roads&amp;#8221; cover artist Geof Darrow at this year&amp;#8217;s Comic-Con. Judging by the &lt;a href=&quot;http://www.flickr.com/photos/47857688@N08/sets/72157624470908167/&quot;&gt;rest of these pictures&lt;/a&gt;, it was a somewhat busy day. For more on All Roads, &lt;a href=&quot;http://comics.ign.com/articles/110/1107292p1.html&quot;&gt;head to IGN&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Avellone also joined fellow New Vegas designers John Gonzalez and George Ziets for the panel &amp;#8220;Fallout: Writing for Evolving Game Franchises.&amp;#8221; Oaths were &lt;a href=&quot;http://www.flickr.com/photos/47857688@N08/4835236190/&quot;&gt;taken&lt;/a&gt;; bounties were &lt;a href=&quot;http://www.flickr.com/photos/47857688@N08/4834627679/&quot;&gt;marked&lt;/a&gt;. Read recaps of the panel at &lt;a href=&quot;http://comic-con.gamespot.com/story/6270864/fallout-devs-on-thinking-inside-the-box&quot;&gt;Gamespot&lt;/a&gt;, &lt;a href=&quot;http://g4tv.com/thefeed/blog/post/706480/Comic-Con-2010-Panel-The-Making-Of-Fallout-New-Vegas.html&quot;&gt;G4TV&lt;/a&gt;, and &lt;a href=&quot;http://kotaku.com/5595186/how-to-write-a-post-apocalyptic-rpg-the-fallout-new-vegas-way&quot;&gt;Kotaku&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; It was pointed out you can find a few additional pics of Chris and Geof signing posters at &lt;a href=&quot;http://www.darkhorse.com/Blog/58/comic-con-after-action-report-day-four-more-fan-di&quot;&gt;Dark Horse&amp;#8217;s website&lt;/a&gt;.&lt;/p&gt;
&lt;img src=&quot;http://bethblog.com/?ak_action=api_record_view&amp;id=9783&amp;type=feed&quot; alt=&quot;&quot; /&gt;</description>
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   <title>GamesCom 2010 lineup announced (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/0gAftIPB4x0/</link>
   <pubDate>Tue, 27 Jul 2010 12:13:16 -0600</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/gamescombig.jpg&quot; alt=&quot;gamescombig.jpg&quot; width=&quot;600&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Heading down to Cologne for &lt;a href=&quot;http://www.gamescom.de/en/gamescom/home/index.php&quot;&gt;GamesCom 2010&lt;/a&gt;? You should really come by the Bethesda booth. There you will find award-winning games, world-class people, and possibly an unassuming child from which you can wrest a demo controller. Not that we condone such behavior. I&amp;#8217;m just saying, he&amp;#8217;s totally hogging the station.&lt;/p&gt;
&lt;p&gt;Dates for the public run from August 19 through August 22, where attendees will have a chance to check out fully playable demos of Brink, Hunted and Fallout: New Vegas. Special live presentations of RAGE will also be shown every hour of the day.&lt;/p&gt;
&lt;p&gt;The Big Beth Booth will reside in Hall 6.1, aisle B #40. Write it down. Find us. Sample our softworks. And wait your turn in line; that kid deserves his demo.&lt;/p&gt;
&lt;img src=&quot;http://bethblog.com/?ak_action=api_record_view&amp;id=9780&amp;type=feed&quot; alt=&quot;&quot; /&gt;</description>
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   <title>A beginner&#039;s guide, lesson 7 - Using Scripts in Quests (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/A_beginner%27s_guide%2C_lesson_7_-_Using_Scripts_in_Quests</link>
   <pubDate>Tue, 27 Jul 2010 10:33:07 -0600</pubDate>
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				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;Revision as of 16:33, 27 July 2010&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 125:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;We want to display different messages depending on what combination of clues we have. There are four possibilities leading to four simple IF statements.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;We want to display different messages depending on what combination of clues we have. There are four possibilities leading to four simple IF statements.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;The values of the new variable &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageStage &lt;/del&gt;are just so we can clearly tell them apart.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;The values of the new variable &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageState &lt;/ins&gt;are just so we can clearly tell them apart.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I chose 100, 50, 25, and 10. It could be any number you like. &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I chose 100, 50, 25, and 10. It could be any number you like. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;You will need to declare the variable &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageStage &lt;/del&gt;first. &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;You will need to declare the variable &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageState &lt;/ins&gt;first. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Do this and then type this script, once again inside the Begin End block.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Do this and then type this script, once again inside the Begin End block.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 150:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 150:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;The first message state can be ignored because we don’t need to prompt them again to search for clues.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;The first message state can be ignored because we don’t need to prompt them again to search for clues.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt; If (DoM2Once == 0) &amp;amp;&amp;amp; (&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageStage &lt;/del&gt;== 50)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; If (DoM2Once == 0) &amp;amp;&amp;amp; (&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageState &lt;/ins&gt;== 50)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   MessageBox &amp;quot;I have found a strange amulet. I should continue to look for clues&amp;quot;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   MessageBox &amp;quot;I have found a strange amulet. I should continue to look for clues&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   Set DoM2Once to 1&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   Set DoM2Once to 1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; EndIf&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; EndIf&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt; If (DoM3Once == 0) &amp;amp;&amp;amp; (&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageStage &lt;/del&gt;== 25)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; If (DoM3Once == 0) &amp;amp;&amp;amp; (&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageState &lt;/ins&gt;== 25)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   MessageBox &amp;quot;I have found a torn document. I should look for more clues&amp;quot;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   MessageBox &amp;quot;I have found a torn document. I should look for more clues&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   Set DoM3Once to 1&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   Set DoM3Once to 1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 162:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 162:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;The final situation does not require a MessageBox. As the quest journal can convey the message. But we do need to bump the quest stage. Again create stage 50 first.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;The final situation does not require a MessageBox. As the quest journal can convey the message. But we do need to bump the quest stage. Again create stage 50 first.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt; If (DoM4Once == 0) &amp;amp;&amp;amp; (&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageStage &lt;/del&gt;== 10)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; If (DoM4Once == 0) &amp;amp;&amp;amp; (&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;MessageState &lt;/ins&gt;== 10)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   Set DoM4Once to 1&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   Set DoM4Once to 1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   SetStage BGM001 50&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;   SetStage BGM001 50&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
 </item>
 <item>
   <title>tephal committed revision 187 to the Morrowind Graphics Extender (MGE) SVN repository, changing 10 files (MGE)</title>
   <link>http://morrgraphext.svn.sourceforge.net/viewvc/morrgraphext?view=rev&amp;revision=187</link>
   <pubDate>Tue, 27 Jul 2010 04:18:04 -0600</pubDate>
	 <description>&lt;p&gt;2010-07-27 10:18:04 - &lt;strong&gt;tephal committed revision 187 to the Morrowind Graphics Extender (MGE) SVN repository, changing 10 files&lt;/strong&gt;&lt;/p&gt;</description>
 </item>
 <item>
   <title>Category:Actor Values (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/Category:Actor_Values</link>
   <pubDate>Mon, 26 Jul 2010 15:53:42 -0600</pubDate>
	 <description>&lt;p&gt;Split table columns; details on Max modifier&lt;/p&gt;

			&lt;table border=&#039;0&#039; width=&#039;98%&#039; cellpadding=&#039;0&#039; cellspacing=&#039;4&#039; style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;Revision as of 21:53, 26 July 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 5:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 5:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;! style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;center&amp;gt; Factor &amp;lt;/center&amp;gt; &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;! style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;center&amp;gt; Factor &amp;lt;/center&amp;gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;! style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;center&amp;gt; Description &amp;lt;/center&amp;gt; &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;! style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;center&amp;gt; Description &amp;lt;/center&amp;gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;! style=&amp;quot;background:#efefef;&amp;quot; | &amp;lt;center&amp;gt; Notes &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Base&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Base&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;| The AV value from the Actor&#039;s &#039;&#039;base form&#039;&#039; - all instances of the actor share this value (e.g. all &#039;Imps&#039; share the same Base Health).  This factor is set by the designer in the CS.  It is modified in-game by the [[SetActorValue|SetAV]] console+script commands, skill &amp;amp; attribute level increases, and certain Ability effects (see notes).  This value is stored a little differently depending on the actor value, and for some (Skill &amp;amp; Attribute AVs, in particular) it may only have values between 0 and 255.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;| The AV value from the Actor&#039;s &#039;&#039;base form&#039;&#039; - all instances of the actor share this value (e.g. all &#039;Imps&#039; share the same Base Health).  This factor is set by the designer in the CS.  It is modified in-game by the [[SetActorValue|SetAV]] console+script commands, skill &amp;amp; attribute level increases, and certain Ability effects (see notes).  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;This value is stored a little differently depending on the actor value, and for some (Skill &amp;amp; Attribute AVs, in particular) it may only have values between 0 and 255.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Calculated Base&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Calculated Base&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;| The contribution to an AV from &#039;&#039;other&#039;&#039; AVs and game settings.  For example, the Calculated Base for the player&#039;s [[Health]] is [[fPCBaseHealthMult]] * [[Endurance]].  This factor is generally used &#039;&#039;only for the player character&#039;&#039;.  NPC and Creature health, to use the same example, do &#039;&#039;not&#039;&#039; depend on their endurance.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;| The contribution to an AV from &#039;&#039;other&#039;&#039; AVs and game settings.  For example, the Calculated Base for the player&#039;s [[Health]] is [[fPCBaseHealthMult]] * [[Endurance]].  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;This factor is generally used &#039;&#039;only for the player character&#039;&#039;.  NPC and Creature health, to use the same example, do &#039;&#039;not&#039;&#039; depend on their endurance.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Calculated Multiplier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Calculated Multiplier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;| A multiplier to the AV from &#039;&#039;other&#039;&#039; AVs and game settings.  This factor is almost always 1.0; the exception is the [[MagickaMultiplier]] for the player character. &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;| A multiplier to the AV from &#039;&#039;other&#039;&#039; AVs and game settings.  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;This factor is almost always 1.0; the exception is the [[MagickaMultiplier]] for the player character. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Max Modifier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Max Modifier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;| For Actors with middle process or higher.  This factor is modified by &#039;recoverable&#039; effects such as Fortify, Drain, Feather.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;| For Actors with middle process or higher.  This factor is modified by &#039;recoverable&#039; effects such as Fortify, Drain, Feather&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;.  &lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| Because it is stored only for actors with middle process, this modifier will be reset to zero if/when an actor&#039;s cell is unloaded.  &lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, &#039;&#039;for the player only&#039;&#039;, this modifier is recalculated every time the game is reloaded, apparently to guarantee that it&#039;s not affected by spells and equipment that are no longer active&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Offset Modifier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Offset Modifier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;| For all Actors.  This factor is doesn&#039;t seem to be used by the combat or magic systems.  It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] &#039;&#039;script&#039;&#039; commands (&#039;&#039;not&#039;&#039; the console versions).  &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;| For all Actors.  This factor is doesn&#039;t seem to be used by the combat or magic systems.  It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] &#039;&#039;script&#039;&#039; commands (&#039;&#039;not&#039;&#039; the console versions)&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| Since it&#039;s not affected by ordinary damage or magic, changes this modifier cannot be undone by restoration spells or chapel healing, etc&lt;/ins&gt;.  &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;If changed by a script, it is the script author&#039;s responsibility to change it back by the same amount later.&lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Damage Modifier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;| &amp;lt;center&amp;gt; &#039;&#039;&#039;Damage Modifier&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;| For Actors with low process or higher.  This factor is modified by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] &#039;&#039;console&#039;&#039; commands, by direct damage from combat, falling, lava, etc., and by &#039;nonrecoverable&#039; effects like Damage &amp;amp; Restore.  &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is intended only for &#039;&#039;&#039;negative&#039;&#039;&#039; values; any change that would increase it above zero sets it to zero instead.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;| For Actors with low process or higher.  This factor is modified by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] &#039;&#039;console&#039;&#039; commands, by direct damage from combat, falling, lava, etc., and by &#039;nonrecoverable&#039; effects like Damage &amp;amp; Restore.  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|  This modifier &lt;/ins&gt;is intended only for &#039;&#039;&#039;negative&#039;&#039;&#039; values; any change that would increase it above zero sets it to zero instead.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|}&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;|}&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 51:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 59:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* These formulas do not apply to &#039;&#039;&#039;Fame,Infamy,Bounty,or Encumbrance&#039;&#039;&#039;.  These AVs are calculated differently, and stored differently as well.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* These formulas do not apply to &#039;&#039;&#039;Fame,Infamy,Bounty,or Encumbrance&#039;&#039;&#039;.  These AVs are calculated differently, and stored differently as well.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* When player stats are displayed in the menu, they are shown as &amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;green&amp;lt;/font&amp;gt; if the Current value is greater than the Calculated Base value, &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt; if the Current value is less than the CBV, and &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;blue&amp;lt;/font&amp;gt; if the two are equal.  The exception is the players Health, Magicka, and Fatigue, where the comparison is between the Maximum value and the CBV.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* When player stats are displayed in the menu, they are shown as &amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;green&amp;lt;/font&amp;gt; if the Current value is greater than the Calculated Base value, &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt; if the Current value is less than the CBV, and &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;blue&amp;lt;/font&amp;gt; if the two are equal.  The exception is the players Health, Magicka, and Fatigue, where the comparison is between the Maximum value and the CBV.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;* &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Since &lt;/del&gt;the Offset &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;modifier is not affected by ordinary damage or magic&lt;/del&gt;, &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;changes &lt;/del&gt;to &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;it cannot be undone by restoration spells or chapel healing, etc.  If it is changed by a script, it is &lt;/del&gt;the &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;script author&lt;/del&gt;&#039;s &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;responsibility to change it back by the same amount later.&lt;/del&gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;It is possible, using &lt;/ins&gt;the Offset &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;multiplier&lt;/ins&gt;, to &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;the &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/ins&gt;&#039;s &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;current health (&lt;/ins&gt;or &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;magicka/fatigue) &#039;&#039;&lt;/ins&gt;greater&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;than &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;their supposed &lt;/ins&gt;Maximum value.  This &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;is not &lt;/ins&gt;seen in&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;game &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;because the Offset modifier &lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;is so rarely used&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* The Damage modifier is always negative &lt;/del&gt;or &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;zero, but the Offset modifier can be positive, so it can be used to make the Current value &lt;/del&gt;greater than &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Maximum value.  This &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t &lt;/del&gt;seen in game &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;simply &lt;/del&gt;because &lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;nothing ever uses &lt;/del&gt;the Offset modifier.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* For (1) &#039;recoverable&#039; effects from (2) Ability-type spells applied on the (3) player (and only the player), the &#039;&#039;Base&#039;&#039; factor is modified instead of the Max factor.  This is why benefits from birthsign and certain quest rewards (like the Skeleton Key) can actually alter the players skill mastery level.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* For (1) &#039;recoverable&#039; effects from (2) Ability-type spells applied on the (3) player (and only the player), the &#039;&#039;Base&#039;&#039; factor is modified instead of the Max factor.  This is why benefits from birthsign and certain quest rewards (like the Skeleton Key) can actually alter the players skill mastery level.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
 </item>
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   <title>Bethesda games now on Impulse (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/cr4duN-sf4E/</link>
   <pubDate>Mon, 26 Jul 2010 14:55:44 -0600</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/impulse.jpg&quot; alt=&quot;impulse.jpg&quot; width=&quot;600&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Bethesda games are now on Impulse, and it already feels like there was never a time when they weren&amp;#8217;t.&lt;/p&gt;
&lt;p&gt;For those of you behind the times, Impulse is Stardock&amp;#8217;s one-stop digital download store. And now Impulse is also an excellent place to pick up Bethesda games, including Morrowind, Oblivion, Fallout 3 and Call of Cthulhu.&lt;/p&gt;
&lt;p&gt;Check into the digital download party over at the &lt;a href=&quot;http://impulsedriven.com/&quot;&gt;official Impulse storefront&lt;/a&gt;.&lt;/p&gt;
&lt;img src=&quot;http://bethblog.com/?ak_action=api_record_view&amp;id=9748&amp;type=feed&quot; alt=&quot;&quot; /&gt;</description>
 </item>
 <item>
   <title>A chance to win a Bethesda track jacket (Updated) (Bethesda Blog)</title>
   <link>http://feedproxy.google.com/~r/bethesdablog/~3/7XSdgNzx_5s/</link>
   <pubDate>Mon, 26 Jul 2010 11:23:57 -0600</pubDate>
	 <description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a title=&quot;BSweatshirtBLOG--article_image.jpg&quot; href=&quot;http://static.zenimax.com/bethblog/upload/2010/07/BSweatshirtBLOG--article_image.jpg&quot;&gt;&lt;img src=&quot;http://static.zenimax.com/bethblog/upload/2010/07/BSweatshirtBLOG--article_image.jpg&quot; alt=&quot;BSweatshirtBLOG--article_image.jpg&quot; width=&quot;484&quot; height=&quot;363&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;At this year&amp;#8217;s E3, we handed out Bethesda track jackets as a giveaway at our booth. They&amp;#8217;re comfortable, fashionable, and feature logos from Fallout, Hunted, RAGE, and Brink.&lt;/p&gt;
&lt;p&gt;They&amp;#8217;re also pretty hard to find&amp;#8230; &lt;strong&gt;but &lt;/strong&gt;over the weekend, &lt;a href=&quot;http://www.gamesradar.com/f/grs-saturday-giveaway-super-sweet-bethesda-sweatshirts/a-2010072414545340064&quot;&gt;GamesRadar &lt;/a&gt;announced they&amp;#8217;re giving away two of the jackets. For a chance to win, you best enter today (the contest ends tomorrow). For more details, read the contest rules &lt;a href=&quot;http://www.gamesradar.com/forums/ann.jspa?annID=156&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Sorry for the confusion. It appears many of you think you need to comment on this blog&amp;#8230; please follow the rules at &lt;a href=&quot;http://www.gamesradar.com/forums/ann.jspa?annID=156&quot;&gt;GamesRadar&lt;/a&gt;.&lt;/p&gt;
&lt;img src=&quot;http://bethblog.com/?ak_action=api_record_view&amp;id=9746&amp;type=feed&quot; alt=&quot;&quot; /&gt;</description>
 </item>
 <item>
   <title>User:Jheena789 (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/User:Jheena789</link>
   <pubDate>Mon, 26 Jul 2010 09:20:15 -0600</pubDate>
	 <description>&lt;p&gt;New page: {{spammer}}&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spammer}}&lt;/div&gt;</description>
 </item>
 <item>
   <title>Nif Optimization (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/Nif_Optimization</link>
   <pubDate>Mon, 26 Jul 2010 09:19:56 -0600</pubDate>
	 <description>&lt;p&gt;Reverted edits by &lt;a href=&quot;http://cs.elderscrolls.com/constwiki/index.php/Special:Contributions/Jheena789&quot; title=&quot;Special:Contributions/Jheena789&quot;&gt;Jheena789&lt;/a&gt; (&lt;a href=&quot;http://cs.elderscrolls.com/constwiki/index.php?title=User_talk:Jheena789&amp;amp;action=edit&quot; class=&quot;new&quot; title=&quot;User talk:Jheena789&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;http://cs.elderscrolls.com/constwiki/index.php/User:Qazaaq&quot; title=&quot;User:Qazaaq&quot;&gt;Qazaaq&lt;/a&gt;&lt;/p&gt;

			&lt;table border=&#039;0&#039; width=&#039;98%&#039; cellpadding=&#039;0&#039; cellspacing=&#039;4&#039; style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;Revision as of 15:19, 26 July 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 140:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 140:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**some clothes&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**some clothes&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**any nif that has an .egm associated with it&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**any nif that has an .egm associated with it&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;==Related Links==&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[http://www.cellulite.co.uk/ &#039;&#039;&#039;cellulite&#039;&#039;&#039;]&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
 </item>
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   <title>Nif Optimization (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/Nif_Optimization</link>
   <pubDate>Mon, 26 Jul 2010 04:27:37 -0600</pubDate>
	 <description>&lt;p&gt;&lt;/p&gt;

			&lt;table border=&#039;0&#039; width=&#039;98%&#039; cellpadding=&#039;0&#039; cellspacing=&#039;4&#039; style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;Revision as of 10:27, 26 July 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 140:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 140:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**some clothes&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**some clothes&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**any nif that has an .egm associated with it&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;**any nif that has an .egm associated with it&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;==Related Links==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[http://www.cellulite.co.uk/ &#039;&#039;&#039;cellulite&#039;&#039;&#039;]&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
 </item>
 <item>
   <title>Talk:StreamMusic (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/Talk:StreamMusic</link>
   <pubDate>Sun, 25 Jul 2010 14:37:25 -0600</pubDate>
	 <description>&lt;p&gt;&lt;/p&gt;

			&lt;table border=&#039;0&#039; width=&#039;98%&#039; cellpadding=&#039;0&#039; cellspacing=&#039;4&#039; style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;Revision as of 20:37, 25 July 2010&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&#039;4&#039; align=&#039;center&#039; class=&#039;diff-multi&#039;&gt;(2 intermediate revisions not shown.)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 44:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 44:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;:It does sadden me that there were apparently people out there who knew this, but never felt the need to update the Wiki...&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;:It does sadden me that there were apparently people out there who knew this, but never felt the need to update the Wiki...&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;:[[User:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;ragoon &amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;raith]] [[User_talk:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]] 15:39, 25 July 2010 (EDT)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;:[[User:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;ragoon &amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;raith]] [[User_talk:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]] 15:39, 25 July 2010 (EDT)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;:: I just added it! And I&#039;m still struggling with more sound issues (I guess I&#039;ve opened Pandora&#039;s Soundbox...) ;)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;::[[User:jaime74|&amp;lt;span style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;Jaime74 16:36, 25 July 2010 (EDT)&amp;lt;/span&amp;gt;]]&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
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   <title>StreamMusic (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/StreamMusic</link>
   <pubDate>Sun, 25 Jul 2010 14:33:39 -0600</pubDate>
	 <description>&lt;p&gt;Added info about incompatibility with EMC and BMS&lt;/p&gt;

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				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;Revision as of 20:33, 25 July 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 44:&lt;/strong&gt;&lt;/td&gt;
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&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;*Scanti&#039;s OBSE [[:Category:SoundCommands|Sound Commands]] plugin includes a PlayMusicFile command which avoids some of the issues with StreamMusic.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;*Scanti&#039;s OBSE [[:Category:SoundCommands|Sound Commands]] plugin includes a PlayMusicFile command which avoids some of the issues with StreamMusic.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* StreamMusic does not work while HawkleyFox&#039;s OBSE plugin [http://www.tesnexus.com/downloads/file.php?id=19772| Enhanced Music and Control] (EMC) is installed. As EMC is a requirement for running [http://www.tesnexus.com/downloads/file.php?id=26892| BetterMusicSystem] (BMS), StreamMusic will probably not work together with BMS. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See Also== &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==See Also== &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
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   <title>Talk:StreamMusic (The Elder Scrolls Construction Set Wiki - Recent changes [en])</title>
   <link>http://cs.elderscrolls.com/constwiki/index.php/Talk:StreamMusic</link>
   <pubDate>Sun, 25 Jul 2010 13:39:17 -0600</pubDate>
	 <description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Doesn&#039;t Work? -&lt;/span&gt; &lt;/p&gt;

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				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; width=&#039;50%&#039; align=&#039;center&#039; style=&quot;background-color: white;&quot;&gt;Revision as of 19:39, 25 July 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 39:&lt;/strong&gt;&lt;/td&gt;
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&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[User:jaime74|&amp;lt;span style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;Jaime74 13:06, 25 July 2010 (EDT)&amp;lt;/span&amp;gt;]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[User:jaime74|&amp;lt;span style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;Jaime74 13:06, 25 July 2010 (EDT)&amp;lt;/span&amp;gt;]]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;:Certainly! Always feel free to improve articles, if there are more details necessary for getting StreamMusic to work than found on the page, definitely go ahead an update it. Congrats on solving the issue!&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;:It does sadden me that there were apparently people out there who knew this, but never felt the need to update the Wiki...&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;:[[User:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;ragoon &amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;raith]] [[User_talk:DragoonWraith|&amp;lt;span style=&amp;quot;font-family: Oblivion, Daedric Runes; size=2;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]] 15:39, 25 July 2010 (EDT)&lt;/td&gt;&lt;/tr&gt;
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